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Outlast 2
Outlast 2












outlast 2

Outlast 2 is Morin's chance to get psychological horror right. "So that psychological layer - we wanted that to be a part of the first Outlast, but sometimes you have to go with the flow and the game just becomes whatever it wants to become." "A lot of things came out the way we intended to, but we also had to make a lot of choices based on timing, schedule and budget," he says. Red Barrels was a new, small studio, so tight budget and schedule constraints meant the team had to ditch some of the game's more complex themes. For one thing, it's more reliant on jump scares and disturbing imagery than it is on a compelling narrative. Outlast was a grand success for Red Barrels, but it wasn't the game Morin thought it would be. It's tense, gory and terrifying the entire way through, as is the follow-up Whistleblower DLC mission.Ī particularly memorable scene from the original Outlast (Image credit: Red Barrels)

outlast 2

The game features winding basement passageways, tight corridors guarded by monstrous killers, severed limbs and buckets of blood. Players have a video camera equipped with night vision, allowing them to peer down dark hallways with an eerie green light and capture written journal entries pertinent to the story. It follows a journalist as he investigates a dilapidated psychiatric hospital overrun with homicidal former patients who have been subjected to inhumane experiments in nanotechnology.

#Outlast 2 Pc#

The original Outlast is a first-person, exploration-heavy game that hit PC in late 2013, followed by a debut on PlayStation 4 and Xbox One in 2014. He's a co-founder of independent Montreal studio Red Barrels, the home of Outlast. Morin is a veteran game designer who's worked on major franchises including Assassin's Creed and Uncharted, but recently he's made a name for himself as a master of horror.














Outlast 2